Rules 03 - Scoring from the Feet
We are continuing the series on explaining the rules of RealProWrestling. Each wrestling style has its own point system to help determine the winner if there is no fall. The two previous articles provided a basic overview and the various ways to win. This article we will focus on scoring from the feet.
When a match first starts, the two westlers face each other and shake hands. This starting position is called the neutral position. This position is in contrast to when the wrestlers are down on the mat on their knees and hands. That position is called par terre, which means “on the ground”.
As the first article explain, from the neutral position the wrestlers try to get a takedown. A basic takedown is worth two points and is awarded when a wrestler takes his opponent to the mat and gets behind and on top of him.
A wrestler can also score more points on a takedown if he can take his opponent right from his feet to his back. This is called a throw and is worth four points. So wrestling is not just about the end result, but how entertaining and artistic the process.
Now if a wrestler really does a spectacular job with a takedown by lifting his opponent high over his head he can score a six point takedown. A six-pointer is called a high throw or grand amplitude throw and is usually the result of a back arch, a very complex , dangerous, and artistic throw. When you see one, you will never forget it.
There is also one more way to score from the neutral position. If any wrestler touches or steps out of bounds as they wrestle for the takedown, the opponent is awarded one point. When this happens, it is called a pushout. The pushout point is awarded only if there is no takedown and only when the first wrestler steps out of bounds. The referee will immediately stop the match, award the point, and start the wrestlers back in the center of the mat.
The pushout rule helps keep the wrestlers on the mat. It forces them to stand their ground and wrestle since there is no where to hide. Since the out of bounds is the outside of the black ring, wrestlers must be careful wrestling anywhere on the black ring. This area is commonly called the danger area or the zone. Many times the referee will call out to the wrestler who is in the zone to verbally warn them of their danger.
A wrestler must also be aware of his mat position at all times and use this rule to his advantage. If he is careless and tries to just push his opponent out of bounds, his opponent may quickly circle, throw him off balance and make him touch out of bounds instead. Therefore, a wrestler must be in control at all times.
This pushout rule is one of the new rule modifications RPW has introduced to American wrestling. It comes from international wrestling styles such as Sumo and threrefore, is many times referred to as the Sumo rule.
So in summary, from the neutral position both wrestlers go for a two, four, or six point takedown, all the time being careful to keep from going out of bounds, or if possible, pushing their opponent out of bounds instead. Given the quick action and flurries, this is a lot for a wrestler to manage. It also makes for fast scoring, much faster than high school and college matches.
This concludes the ways to score from the feet. Next article we will continue will the RPW rules by examining the ways to score after a takedown when the two wrestlers are on the mat.
Story By Staff Writer, RPW Home Office